# Copyright 2019 Alexandre Díaz # License AGPL-3.0 or later (http://www.gnu.org/licenses/agpl). import base64 import math from PIL import Image from io import BytesIO def n_rgb_to_hex(_r, _g, _b): return '#%02x%02x%02x' % (int(255*_r), int(255*_g), int(255*_b)) def convert_to_image(field_binary): return Image.open(BytesIO(base64.b64decode(field_binary))) def image_to_rgb(img): def normalize_vec3(vec3): _l = 1.0 / math.sqrt(vec3[0]*vec3[0] + vec3[1]*vec3[1] + vec3[2]*vec3[2]) return (vec3[0]*_l, vec3[1]*_l, vec3[2]*_l) # Force Alpha Channel if img.mode != 'RGBA': img = img.convert('RGBA') width, height = img.size # Reduce pixels width, height = (max(1, int(width/4)), max(1, int(height/4))) img = img.resize((width, height)) rgb_sum = [0, 0, 0] # Mix. image colors using addition method RGBA_WHITE = (255, 255, 255, 255) for i in range(0, height*width): rgba = img.getpixel((i % width, i / width)) if rgba[3] > 128 and rgba != RGBA_WHITE: rgb_sum[0] += rgba[0] rgb_sum[1] += rgba[1] rgb_sum[2] += rgba[2] _r, _g, _b = normalize_vec3(rgb_sum) return (_r, _g, _b)